1 Red Pepper
1 Small Onion (1/2 Large)
4 Mushrooms
1-2 Cups Cheddar and Mozarella, or that Teximex mix pack
2 Flour Torties
1 Jar Pace Salsa
3 tsp. Olive Oil
Slice the vegies, kinda chunckie. Fry them up with a little Olive Oil.
When done heat/lightly brown the torties with a light amount of Olive Oil. Add some of the vegies and cheese. Fold over and heat til the cheese is melted.
Serve on a plate with the salsa topping.
Why the recipe? Well it was just so tasty that I had to share.
Author: fozbaca
Vegie Flata(sp)
1 Red Pepper
1 Small Onion (1/2 Large)
4 Mushrooms
1-2 Cups Cheddar and Mozarella, or that Teximex mix pack
2 Flour Torties
1 Jar Pace Salsa
3 tsp. Olive Oil
Slice the vegies, kinda chunckie. Fry them up with a little Olive Oil.
When done heat/lightly brown the torties with a light amount of Olive Oil. Add some of the vegies and cheese. Fold over and heat til the cheese is melted.
Serve on a plate with the salsa topping.
Why the recipe? Well it was just so tasty that I had to share.
Be vs. NeXT
Be’s UI kits are kind of like an attempt to do NeXTSTEP in C instead of Objective-C.
I think in the long run I’d rather be using Objective-C than C .
Be vs. NeXT
Be’s UI kits are kind of like an attempt to do NeXTSTEP in C instead of Objective-C.
I think in the long run I’d rather be using Objective-C than C .
Ridged Knowledge Management
SharePoint vs. Radio Community Server
Like most teams inside Microsoft, we have a SharePoint site set up to share information. Everyone in the team can post to the site. There are lists, calendars, and even discussion groups.
However, there’s something too rigid and formal about it. I have been trying to get the team to use the SharePoint site rather than email to capture information. So much goes on via email that is just lost.
It has not, so far, been a success.
Something about SharePoint doesn’t work for this purpose. Is it the rigid structure? I don’t think so. Is it the reliance on Office documents as the primary medium? Maybe. Is it a clunky interface that takes longer to use than writing email? That certainly plays a part.
Which is the key issue around knowledge management. Email is so easy initally but crappy in the long run then the offical Knowledge Management ssytems are just to constraining in the begining.
Ridged Knowledge Management
SharePoint vs. Radio Community Server
Like most teams inside Microsoft, we have a SharePoint site set up to share information. Everyone in the team can post to the site. There are lists, calendars, and even discussion groups.
However, there’s something too rigid and formal about it. I have been trying to get the team to use the SharePoint site rather than email to capture information. So much goes on via email that is just lost.
It has not, so far, been a success.
Something about SharePoint doesn’t work for this purpose. Is it the rigid structure? I don’t think so. Is it the reliance on Office documents as the primary medium? Maybe. Is it a clunky interface that takes longer to use than writing email? That certainly plays a part.
Which is the key issue around knowledge management. Email is so easy initally but crappy in the long run then the offical Knowledge Management ssytems are just to constraining in the begining.
MMOG Developers Speak
The Future of Massively Multiplayer Games
Some choice quotes:
Of course, user-created content has a lot of sticky issues. Raph Koster, former Lead Designer for Ultima Online and current Creative Director for Sony Online Entertainment and Star Wars Galaxies, expressed the problem without mincing words: “Our corporations are terrified of this.”
…
Are developers worried that empowering users to create things will just result in massive worlds packed with low-quality (read: crap) content? Of all the people I spoke with, this didn’t seem to be a concern.
…
… message to elitist writers and artists was this: “Get over yourselves! The rest of the world is coming.” … “We can do what Lego did and give them [the players] the blocks,” he explained.
…
Social structures seem to evolve in spite of this system, rather than because of it. Another designer wished that MMOG game design could be more influenced by Will Wright (creator of The Sims) than by Gary Gygax (creator of Dungeons & Dragons).
…
The root of the issue is that players will do whatever they’re rewarded for doing. And it’s easy to reward monster-bashing; it’s a simple, elegant system that’s worked in games for decades. It’s much more difficult to reward other kinds of activities without players abusing the system.
…
“We’re building games with too many moving parts!” … “Hideously complex games that are impossible to balance.” Her argument ultimately wasn’t that games should be simple, just that they needed to be elegant and easy to understand.
…
… an intuitive sampling service to get people hooked on the game world. “Like liquid crack,” he said.
MMOG Developers Speak
The Future of Massively Multiplayer Games
Some choice quotes:
Of course, user-created content has a lot of sticky issues. Raph Koster, former Lead Designer for Ultima Online and current Creative Director for Sony Online Entertainment and Star Wars Galaxies, expressed the problem without mincing words: “Our corporations are terrified of this.”
…
Are developers worried that empowering users to create things will just result in massive worlds packed with low-quality (read: crap) content? Of all the people I spoke with, this didn’t seem to be a concern.
…
… message to elitist writers and artists was this: “Get over yourselves! The rest of the world is coming.” … “We can do what Lego did and give them [the players] the blocks,” he explained.
…
Social structures seem to evolve in spite of this system, rather than because of it. Another designer wished that MMOG game design could be more influenced by Will Wright (creator of The Sims) than by Gary Gygax (creator of Dungeons & Dragons).
…
The root of the issue is that players will do whatever they’re rewarded for doing. And it’s easy to reward monster-bashing; it’s a simple, elegant system that’s worked in games for decades. It’s much more difficult to reward other kinds of activities without players abusing the system.
…
“We’re building games with too many moving parts!” … “Hideously complex games that are impossible to balance.” Her argument ultimately wasn’t that games should be simple, just that they needed to be elegant and easy to understand.
…
… an intuitive sampling service to get people hooked on the game world. “Like liquid crack,” he said.
It is by Perl alone I set my mind in motion. It is by the regex of Larry that the code acquires flexibility, the flexibility enables obscurity, the obscurity generates a warning. It is by Perl alone I set my mind in motion.
Calle Dybedahl, in the Scary Devil Monastery
Found in genehack‘s sig
It is by Perl alone I set my mind in motion. It is by the regex of Larry that the code acquires flexibility, the flexibility enables obscurity, the obscurity generates a warning. It is by Perl alone I set my mind in motion.
Calle Dybedahl, in the Scary Devil Monastery
Found in genehack‘s sig