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Development

MMOG Developers Speak

The Future of Massively Multiplayer Games
Some choice quotes:

Of course, user-created content has a lot of sticky issues. Raph Koster, former Lead Designer for Ultima Online and current Creative Director for Sony Online Entertainment and Star Wars Galaxies, expressed the problem without mincing words: “Our corporations are terrified of this.”

Are developers worried that empowering users to create things will just result in massive worlds packed with low-quality (read: crap) content? Of all the people I spoke with, this didn’t seem to be a concern.

… message to elitist writers and artists was this: “Get over yourselves! The rest of the world is coming.” … “We can do what Lego did and give them [the players] the blocks,” he explained.

Social structures seem to evolve in spite of this system, rather than because of it. Another designer wished that MMOG game design could be more influenced by Will Wright (creator of The Sims) than by Gary Gygax (creator of Dungeons & Dragons).

The root of the issue is that players will do whatever they’re rewarded for doing. And it’s easy to reward monster-bashing; it’s a simple, elegant system that’s worked in games for decades. It’s much more difficult to reward other kinds of activities without players abusing the system.


“We’re building games with too many moving parts!” … “Hideously complex games that are impossible to balance.” Her argument ultimately wasn’t that games should be simple, just that they needed to be elegant and easy to understand.

… an intuitive sampling service to get people hooked on the game world. “Like liquid crack,” he said.

Categories
Development

MMOG Developers Speak

The Future of Massively Multiplayer Games
Some choice quotes:

Of course, user-created content has a lot of sticky issues. Raph Koster, former Lead Designer for Ultima Online and current Creative Director for Sony Online Entertainment and Star Wars Galaxies, expressed the problem without mincing words: “Our corporations are terrified of this.”

Are developers worried that empowering users to create things will just result in massive worlds packed with low-quality (read: crap) content? Of all the people I spoke with, this didn’t seem to be a concern.

… message to elitist writers and artists was this: “Get over yourselves! The rest of the world is coming.” … “We can do what Lego did and give them [the players] the blocks,” he explained.

Social structures seem to evolve in spite of this system, rather than because of it. Another designer wished that MMOG game design could be more influenced by Will Wright (creator of The Sims) than by Gary Gygax (creator of Dungeons & Dragons).

The root of the issue is that players will do whatever they’re rewarded for doing. And it’s easy to reward monster-bashing; it’s a simple, elegant system that’s worked in games for decades. It’s much more difficult to reward other kinds of activities without players abusing the system.


“We’re building games with too many moving parts!” … “Hideously complex games that are impossible to balance.” Her argument ultimately wasn’t that games should be simple, just that they needed to be elegant and easy to understand.

… an intuitive sampling service to get people hooked on the game world. “Like liquid crack,” he said.

Categories
Development Wiki

Intresting Wiki

decaf, Main: WebHome a nice looking twiki with some good wiki content. Check the Blue Sky and Vaporware form development ideas.

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Development Wiki

Intresting Wiki

decaf, Main: WebHome a nice looking twiki with some good wiki content. Check the Blue Sky and Vaporware form development ideas.

Categories
Development

Leadership Trait

Sunir of MeatballWiki fame comments on The Rules of Open-Source Programming

The task for the leader of a team project is to work on the team, not the project.

Categories
Development

Leadership Trait

Sunir of MeatballWiki fame comments on The Rules of Open-Source Programming

The task for the leader of a team project is to work on the team, not the project.

Categories
Development Wiki

You Can Do It

Extreme Programming For One

A lone software developer is working on several small to medium scale projects. He needs to increase his productivity and resilience. While his management are amicable and approachable, they tend to frown on “over-designing” a system, since it is “liable to change in the future anyway”.

Categories
Development Wiki

You Can Do It

Extreme Programming For One

A lone software developer is working on several small to medium scale projects. He needs to increase his productivity and resilience. While his management are amicable and approachable, they tend to frown on “over-designing” a system, since it is “liable to change in the future anyway”.

Categories
Development Java Perl

Why Lisp? or “The Right Tool For The Job”

A short one on why Lisp is the be all and end all. A bit of trash talk about Perl, C and Java.

Categories
Development Java Perl

Why Lisp? or “The Right Tool For The Job”

A short one on why Lisp is the be all and end all. A bit of trash talk about Perl, C and Java.