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D&D Beyond

  • Wizard 101: School of Abjuration

    It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the School of Abjuration, a wizard subclass from the Player’s Handbook that creates arcane wards to protect rather than to destroy.

  • It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Archfey, a warlock patron from the Player’s Handbook that grants their followers powers of glamour and subterfuge.

  • It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Wild Magic sorcerer, a magic-user from the Player’s Handbook that wields unpredictable arcana.

  •  It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Assassin, a rogue subclass from the Player’s Handbook that has mastered the art of silent death.

  • It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Beast Master ranger, the most controversial (and misunderstood) subclass in the Player’s Handbook.

  • Paladin 101: Oath of the Ancients

    It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Oath of the Ancients, a sacred oath from the Player’s Handbook that wields sylvan power.

  • Monk 101: Way of the Four Elements   

    It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Way of the Four Elements, a mystical and magical monastic tradition from the Player’s Handbook.

  • Fighter 101: Battle Master

    It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Battle Master, a cunning and tactical fighter archetype from the Player’s Handbook.

  • Druid 101: Wild Shape Guide

    Last week, we looked at the druidic Circle of the Moon, but there wasn’t time to look at your Wild Shape options. Now, learn about the best creatures to transform into for combat, utility, and sheer fun!

  • Druid 101: Circle of the Moon

    It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Circle of the Moon, a wild shaping druid subclass from the Player’s Handbook.

  • Cleric 101: Knowledge Domain

    It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Knowledge Domain, an enlightened cleric subclass from the Player’s Handbook.

  • Bard 101: College of Valor

     It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the College of Valor, a bard subclass from the Player’s Handbook.

  • In this week’s class 101, we examine the iconic Thief archetype, and use it to build a talented and acrobatic rogue!